Old Freight Car I recently made.
I made all assets except for some set dressing assets, decals, and some materials from Quixel.
This asset was made to practice different texturing techniques to achieve a big prop with good material quality.
It consists of a 4k unique texture, a 2k trim material, and some tileable materials with most parts having a second uv to add more targeted grime and rust.
Wireframe (before vertex paint subdivisions)