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Old freight car

Old Freight Car I recently made.
I made all assets except for some set dressing assets, decals, and some materials from Quixel.
This asset was made to practice different texturing techniques to achieve a big prop with good material quality.
It consists of a 4k unique texture, a 2k trim material, and some tileable materials with most parts having a second uv to add more targeted grime and rust.

Texturing techniques

Texturing techniques

Wireframe (before vertex paint subdivisions)

Trim texture

Trim texture

Main Reference

Main Reference